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Owned by Victor

CG Python Academy

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3D artists learning Blender Python.

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331 contributions to CG Python Academy
Bumping Coffee Hangout one week
Hey team, I have to take care of something tomorrow, and I can't make it to the hangout. 😟☕ I will see you in a week! 💖
Bumping Coffee Hangout one week
New Person
Hello everyone. I am excited to be here. I am really looking forward to learn more about Python for Blender.
0 likes • 11d
hey @Raul Aparicio Welcome! glad you joined us! Do you have some ideas or projects that you would like to try out with Blender Python?
0 likes • 11d
@Raul Aparicio that’s great !! 😃 Please feel free to ask when things don’t make sense
Introduce Yourself
Make sure to create an Introduction post. 🥳 I would love to say hello! 👋 I created an introduction template post for you if you need some help https://docs.google.com/document/d/1NL4RUnbrlplwKCTnrdos3IgyJbTMmO_EcLD6QmegG8w/edit?usp=sharing
Introduce Yourself
0 likes • 18d
@Michelle Moreno Let's go! Welcome! Do you have a favorite game? 🙂 What games have you worked on?
0 likes • 17d
@Michelle Moreno That's really cool!
#Python Goals
I want to kickstart my analytical mind to think algorithmically and start making tools to simplify repetitive tasks. I’m a 3D veteran with a history in episodic animation for TV and some film experience. These days I work for a company making legal exhibits for trial using Blender. Went from freelance in Lightwave, (a tiny bit of)XSI, and Maya to working on the animated series Archer in C4D and 3DS Max. Now it’s Blender and I feel like the bingo card is as complete as I can tolerate.
1 like • 20d
Hey @Wes Parham Welcome to the community! 🙂 Wow! You've had an incredible 3D journey. LightWave, XSI, Maya, C4D, 3ds Max, and now Blender, that really does sound like the bingo card is fully stamped 😄 It's awesome that you're looking to bring more Python into your workflow and start automating repetitive tasks. Are there any Blender workflows or repeated tasks you'd love to streamline first?
2 likes • 20d
Also, I just realized that LightWave is as old as I am
Part 2 Capstone
I built a small script with three core functions: 1. Create Worldspace Bone – Generates a worldspace bone based on the currently selected bone. 2. Select Worldspace Bone – Selects the corresponding worldspace bone if one exists through this script. 3. Delete Script Bones – Removes only the bones that were created by this script, leaving the original rig untouched. The primary goal was to experiment with bone manipulation in Blender and get hands-on experience with the relevant API. For future iterations, If I built this again i'd plan to organize generated bones into a dedicated temporary collection, which will simplify both the selection and deletion logic considerably. References & Attribution Since Blender's manual doesn't always cover pose bone API methods in depth, I used AI assistance to look up specific references such as bpy.context.selected_pose_bones and similar properties. I also referenced an existing script and a YouTube tutorial for context. All logic and implementation decisions, however, are my own, applying concepts learned throughout this course.
0 likes • 24d
https://pythontutor.com/visualize.html#mode=display enter that code I have here into this website and click next
0 likes • 24d
watch how this changes when you get the the second loop
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Victor Stepanov
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829points to level up
@victor-stepanov
Helping artists learn the Python programming language.

Active 1d ago
Joined Oct 16, 2024
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